🎯 Goal
A turn-based artillery duel. Take turns firing across the water and reduce your opponent's HP to zero before they do the same to you.
🎮 Aiming & firing
- Angle & Power: use the two sliders, or the arrow keys (←/→ turn, ↑/↓ angle).
- Mouse wheel: adjust power by 1 up or down.
- Fire: the FIRE button or the space bar.
- The dashed line is your aim guide. It shows the path without wind — you judge the wind yourself.
🚶 Moving your cannon
Each turn you may reposition your cannon within 5 tiles of where you started the turn (max 1 block up per step, never into water or through a wall).
💨 Wind
Shown top-center as strength + head/tail. Wind pushes your shot, but is deliberately not drawn in the aim guide — compensate for it.
🌫 Fog of war
The enemy island stays hidden in haze and clears a little more each turn. Your own island is always fully visible. If the opponent misfires onto their own land, you don't get to see it.
🪙 Coins
You earn +25 coins every turn, plus +25 more while your Harbor stands. Spend them on special ammo and utilities; hitting targets and chests also pays out.
💥 Ammo (shells)
- Cannonball — free, always available.
- Crater, Bouncer, Supercrater, Cluster — bought with coins. Each unlocks from a certain round and has a cooldown after use.
- Every special shell comes from its own depot tower. Destroy the enemy's depot and they can't use that shell until it's rebuilt.
🛠 Utilities (green)
- Stack — raises the ground under your cannon.
- Wall — drops a blocking wall.
- Dome — a shield that absorbs hits for a few turns.
- Teleport — jump to a random spot on your own island; you may then still move and fire.
- Utilities do not end your turn — you can still fire afterwards (one utility per turn).
🏰 Buildings & workers
- Depots — supply your special shells; rebuilding takes several turns.
- Barracks — house your 2 workers who carry out rebuilds. Decoys look real until destroyed.
- Harbor — sits at the water; while it stands you get +25 coins/turn.
- Farm — while it stands, every rebuild finishes 1 turn sooner.
- Open Buildings to see status; click your own to fly the camera to it. Only when a tower is destroyed do you learn which one it was.
⚙ Quality
In the menu pick Low/Medium (flat basic look — faster, less memory) or High (full textures, shadows, lighting). Your choice is remembered.